![]() "When you fail in an action sequence, the game doesn't stop. Yet in scripting Beyond, Cage wanted to avoid some of the immersion-shattering consequences gamers sometimes experience. The inherent level of interactivity changes how a plot progresses and trying to predict what choices players will make means writing scenarios and dialogue to account for numerous outcomes. This is why it's such a fascinating medium."Ĭrafting a story in games does, however, demand different considerations. You can become the actor, the director, the writer of the experience – only games allow you to do this. "Games are the only medium where the audience can participate in the making. "When you watch a film you can only be passive you can't change what is going on the screen," he says. While Cage's games are sometimes criticised for being too cinematic, the ability to place audiences directly into the story makes them his preferred outlet. ![]() ![]() One can only hope that as an actor, what you felt about the role and what made it so interesting to you, that what you do will hopefully make the player feel that too." I only hope that what I brought to the table shows that. oftentimes goes to very, very dark places, and has this wholeness, this realness. Of course, she's strong and she's smart and all of those things, but she's also had incredible difficulty and sadness and anger. Page also found sympathy in the role of Jodie: "I think what's so great about Jodie is she's so real and complex. There was nothing cartoony or stereotypical or familiar about it, and I thought, 'Cool, that's something I'd like to work on'." "I knew it would be interesting to do, an ambiguity to it that I knew we'd find in the doing. "I liked the relationship it has a complexity to it," he says. It was this aspect that appealed most to Dafoe. Nathan Dawkins (Dafoe), the man analysing her abilities, becomes Jodie's only constant, creating a conflicted father-daughter relationship. While the presence seems to grant her unusual powers, it also leads to Jodie being abandoned by her parents and subjected to a battery of military experiments. The story spans 15 years in the life of Jodie Holmes (Page), who is haunted by a mysterious entity known as Aiden. Beyond sees Cage returning to more speculative fare. After debuting in 1999 with sci-fi effort The Nomad Soul, by the time of Heavy Rain in 2010 – a murder thriller mixed with child kidnapping – Cage was using gaming narrative to explore such intricate material as his own fears and doubts about becoming a father. "Really it was when I sat down with David and heard his intent, and about my character's journey and struggle and story, and knowing I'd get to work with Willem – to be honest, it was a bit of a no-brainer."Ĭage has spent his career telling stories through games. "I was sent the material, it was awesome, the female protagonist was incredible – I mean, what a great opportunity for an actor," says Page. While actors have lent their voices to games before – Liam Neeson appearing in Fallout 3, or Samuel L Jackson in Grand Theft Auto: San Andreas, for instance – this is one of the first times a fully acted performance has been captured, using technology similar to Andy Serkis's turn as Gollum in The Lord of the Rings.ĭafoe and Page, who starred in Juno, were both attracted to the project by its narrative drive and the opportunities presented by telling that story through performance capture.
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